Tapped to create screen graphics for the sequel to Ridley Scott’s iconic film, Territory joined the art department in the very early stages of production. With an open brief to reconsider technology interfaces and interaction systems, we worked closely with Director Denis Villeneuve and Supervising Art Director Paul Inglis to support story-beats, performance and context. I covered a number of roles during production of Blade Runner 2049, including spending time over a 3 month period on set supervising screen graphic, liaising with playback, Paul Inglis and at times directly with Denis Villeneuve. My main contribution being to art direct the Wallace Corp systems for the Limo, Spinners, Archive and Luv's office.
Wallace Corp is a development on from Tyrell Corp, found in the original Blade Runner. During the 'Blackout' event of 2022, technology of the time was largely destroyed. Wallace having access to almost unlimited wealth and power is not affected by this in the same way and therefore Wallace Corps systems are more technologically advanced than those available to the LAPD or seen in the morgue.
We wanted to present a very austere language for the the Wallace screen designs. Minimal, but super intelligent. They are devoid of the organic feeling of the LAPD, and play into minimal geometric environments found in the sets.
Below is a selection of frames for the work that went into the designs for Wallace.
K’s Spinner - Animation
I created a lot of the animations found in K’s spinner, these ranged from the ‘sonar’-esque screen that helps provide vision in the often dark, foggy world of Blade Runner 2049 to the instrument gauges and top down map view.
Supervising Art Director
Director of Photography